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Harpoon game alternative
Harpoon game alternative




Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. This bonus increases by +1 for every four levels beyond 2nd. Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. In effect, the fighter loses the bonus feat in exchange for the new one. Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.” So long as the feat that you “lose” is not used as a prerequisite for any other feat, prestige class, or other ability, you can gain any feat that you qualify for at the time that you retrain it.Īt 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). Bonus FeatsĬan I use the Bonus Feats class feature to retrain a feat that I gained at 1st level (such as Cleave) to gain a feat that I did not qualify for at 1st level, but do qualify for now (such as Lunge)? Weapon and Armor ProficiencyĪ fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). The following are class features of the fighter.

harpoon game alternative

Weapon training (or advanced weapon training*) The fighter’s class skills are Climb ( Str), Craft ( Int), Handle Animal ( Cha), Intimidate ( Cha), Knowledge (dungeoneering) ( Int), Knowledge (engineering) ( Int), Profession ( Wis), Ride ( Dex), Survival ( Wis), and Swim ( Str). Starting Wealth: 5d6 x 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.

harpoon game alternative

Role: Fighters excel at combat-defeating their enemies, controlling the flow of battle, and surviving such sorties themselves.

harpoon game alternative harpoon game alternative

Soldiers, knights, hunters, and artists of war, fighters are unparalleled champions, and woe to those who dare stand against them. Far more than mere thugs, these skilled warriors reveal the true deadliness of their weapons, turning hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Lords of the battlefield, fighters are a disparate lot, training with many weapons or just one, perfecting the uses of armor, learning the fighting techniques of exotic masters, and studying the art of combat, all to shape themselves into living weapons. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war. Others do battle to prove themselves, to protect others, or because they know nothing else. Some take up arms for glory, wealth, or revenge.






Harpoon game alternative